To this day, #90X90LA is the most ambitious reading series I’ve seen attempted in Los Angeles, not to mention one of the most inclusive. In 2014, by presenting 90 events in 90 days, Writ Large Press created this kind of “whole picture” of the city, which is no easy task. They gave writers and readers …
Composing for Game Design
by Judeth Oden Choi (Full workshop paper by Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Mackenzie Bates, Rachel Moeller, and Jessica Hammer) We’ve been researching, designing and teaching methods for playtesting and game design that helps diverse teams structure their decision-making and testing throughout the design process. In our work, we noticed how difficult it …
Playtesting with a Purpose
By Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Rachel Moeller, Mackenzie Bates and Jessica Hammer Link to full paper here. Abstract: Playtesting, or using play to guide game design, gives designers feedback about whether their game is meeting their goals and the player's expectations. We report a case study of designing, deploying, and iterating on …
Toward Measuring Empathy in Virtual Reality
By Kate Carey, Emily Saltz, Jacob Rosenbloom, Mark Micheli, Judeth Oden Choi, Jessica Hammer Link to full paper here. The layout of the room during playtesting. The player stands in the center of a cleared area with the VR headset. The observers sit just outside the area with a view of both the player and …
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The Storyteller’s Guide to the Virtual Reality Audience
By Katy Newton, Karin Soukop, Judeth Oden Choi Read the full piece here. Over ten weeks, we conducted 3 sets of experiments with over 40 participants. All of our experiments were lo-fidelity and analog, allowing us to adapt and respond to new questions as they arose. Photos: Karin Soukup and Alexandra Garcia As VR storytellers, …
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Future Generations: a RPG game to explore futures in learning
By Judeth Oden Choi and Jennifer Olsen Download game rule book here. “The philosophy of the school room in one generation will be the philosophy of government in the next.” — Abraham Lincoln Future Generations is a role playing game in which the players collaboratively build a near future world, discover the role of learning …
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Moving for the Movement
We developed a workshop for designers and social justice activists based in Viewpoints and Composition, a philosophy and set of techniques for the theatre. Building on other experience prototyping and somatic methods, the workshop leads participants through the design of a hypothetical internet-enabled social justice campaign, encouraging them to imagine the felt-experience of networked social justice movement building in a socio-spatial context.
Robotic Futures*
Robotic Futures* is an immersive experience for small-size audiences and small-size robots that uses performance as a way to explore past and present ideas of what robots may be in the future and how they may become embedded in our homes and in our lives. Through this performance we set out to learn about the design of social robots for the home.
Medieval Robots: The Role of Historical Automata in the Design of Future Robots
By Michal Luria, Juliet Pusateri, Judeth Oden Choi, Reuben Aronson, Nur Yildirim, Molly Wright Steenson Read more about the project and process on Michal's website. Link to full paper here. In this work, we ask about the relevance of medieval automata in modern culture, and about what we can learn from imagined robots in the …
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Bodystorming for Transformative Game Design
By Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Mackenzie Bates, Rachel Moeller, Jessica Hammer Link to workshop paper. Adapting devised theatre methods from Anne Bogart and Tina Landau’s Viewpoints and Composition, I have lead bodystorming workshops for transformative game designers with student game and experience designers, educators and rpg designers. The methods help designers create …
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