Games/Mixed Reality

Playtesting with a Purpose

By Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Rachel Moeller, Mackenzie Bates and Jessica Hammer Link to full paper here. Abstract: Playtesting, or using play to guide game design, gives designers feedback about whether their game is meeting their goals and the player’s expectations. We report a case study of designing, deploying, and iterating on…

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Toward Measuring Empathy in Virtual Reality

By Kate Carey, Emily Saltz, Jacob Rosenbloom, Mark Micheli, Judeth Oden Choi, Jessica Hammer Link to full paper here. Abstract: While VR is often described as an empathy-inducing medium, it is difficult to link specific features of a VR experience to empathy outcomes. This is due in large part to the challenges of measuring empathy…

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The Storyteller’s Guide to the Virtual Reality Audience

By Katy Newton, Karin Soukop, Judeth Oden Choi Read the full piece here. As VR storytellers, we are charged with molding experience itself into story, and none of our storytelling tools have prepared us fully for that. As we stumble our way into this new, mysterious medium, we ask ourselves, “How do we tell a…

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Future Generations: a RPG game to explore futures in learning

By Judeth Oden Choi and Jennifer Olsen Download game rule book here. “The philosophy of the school room in one generation will be the philosophy of government in the next.” — Abraham Lincoln Future Generations is a role playing game in which the players collaboratively build a near future world, discover the role of learning…

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