By Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Rachel Moeller, Mackenzie Bates and Jessica Hammer Link to full paper here. Abstract: Playtesting, or using play to guide game design, gives designers feedback about whether their game is meeting their goals and the player's expectations. We report a case study of designing, deploying, and iterating on …
Toward Measuring Empathy in Virtual Reality
By Kate Carey, Emily Saltz, Jacob Rosenbloom, Mark Micheli, Judeth Oden Choi, Jessica Hammer Link to full paper here. The layout of the room during playtesting. The player stands in the center of a cleared area with the VR headset. The observers sit just outside the area with a view of both the player and …
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The Storyteller’s Guide to the Virtual Reality Audience
By Katy Newton, Karin Soukop, Judeth Oden Choi Read the full piece here. Over ten weeks, we conducted 3 sets of experiments with over 40 participants. All of our experiments were lo-fidelity and analog, allowing us to adapt and respond to new questions as they arose. Photos: Karin Soukup and Alexandra Garcia As VR storytellers, …
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Future Generations: a RPG game to explore futures in learning
By Judeth Oden Choi and Jennifer Olsen Download game rule book here. “The philosophy of the school room in one generation will be the philosophy of government in the next.” — Abraham Lincoln Future Generations is a role playing game in which the players collaboratively build a near future world, discover the role of learning …
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Moving for the Movement
We developed a workshop for designers and social justice activists based in Viewpoints and Composition, a philosophy and set of techniques for the theatre. Building on other experience prototyping and somatic methods, the workshop leads participants through the design of a hypothetical internet-enabled social justice campaign, encouraging them to imagine the felt-experience of networked social justice movement building in a socio-spatial context.
Robotic Futures*
Robotic Futures* is an immersive experience for small-size audiences and small-size robots that uses performance as a way to explore past and present ideas of what robots may be in the future and how they may become embedded in our homes and in our lives. Through this performance we set out to learn about the design of social robots for the home.
Medieval Robots: The Role of Historical Automata in the Design of Future Robots
By Michal Luria, Juliet Pusateri, Judeth Oden Choi, Reuben Aronson, Nur Yildirim, Molly Wright Steenson Read more about the project and process on Michal's website. Link to full paper here. In this work, we ask about the relevance of medieval automata in modern culture, and about what we can learn from imagined robots in the …
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Identity-based roles in rhizomatic social justice movements on Twitter
Contemporary social justice movements can be understood as rhizomatic, growing laterally without a central structure. In this mixed methods study, we investigated the roles that activists develop based on their personal and professional identities and carry with them through the dynamic land-scape of rhizomatic social justice movements on Twitter.
Hybrid framing in the Justice for Antwon Rose II Movement
In this study of the Justice for Antwon Rose II (J4A) movement, we analyzed communication for protest coordination and framing processes. Due to concerns about safety and surveillance, J4A did not use Twitter or Facebook for protest coordination, instead using secure messenger applications and known networks of trust.
Trust-building across networks through festival organizing
by Judeth Oden Choi, James Herbsleb and Jodi Forlizzi Link to full paper here. Abstract: In this case study, we examine how organizers of a grassroots literary and cultural festival, #90X90LA, built trust across networks in a decen-tralized curatorial process. Organizers with backgrounds in arts andcommunity organizing used online organizing tactics and tools toconnect writers …
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