By Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Rachel Moeller, Mackenzie Bates and Jessica Hammer Link to full paper here. Abstract: Playtesting, or using play to guide game design, gives designers feedback about whether their game is meeting their goals and the player's expectations. We report a case study of designing, deploying, and iterating on …
Toward Measuring Empathy in Virtual Reality
By Kate Carey, Emily Saltz, Jacob Rosenbloom, Mark Micheli, Judeth Oden Choi, Jessica Hammer Link to full paper here. The layout of the room during playtesting. The player stands in the center of a cleared area with the VR headset. The observers sit just outside the area with a view of both the player and …
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The Storyteller’s Guide to the Virtual Reality Audience
By Katy Newton, Karin Soukop, Judeth Oden Choi Read the full piece here. Over ten weeks, we conducted 3 sets of experiments with over 40 participants. All of our experiments were lo-fidelity and analog, allowing us to adapt and respond to new questions as they arose. Photos: Karin Soukup and Alexandra Garcia As VR storytellers, …
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Future Generations: a RPG game to explore futures in learning
By Judeth Oden Choi and Jennifer Olsen Download game rule book here. “The philosophy of the school room in one generation will be the philosophy of government in the next.” — Abraham Lincoln Future Generations is a role playing game in which the players collaboratively build a near future world, discover the role of learning …
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