Composing for Game Design
by Judeth Oden Choi (Full workshop paper by Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Mackenzie Bates, Rachel Moeller, and Jessica Hammer) We’ve been researching, designing and teaching methods for playtesting and game design that helps diverse teams structure their decision-making and testing throughout the design process. In our work, we noticed how difficult it…
Keep readingPlaytesting with a Purpose
By Judeth Oden Choi, Jodi Forlizzi, Michael Christel, Rachel Moeller, Mackenzie Bates and Jessica Hammer Link to full paper here. Abstract: Playtesting, or using play to guide game design, gives designers feedback about whether their game is meeting their goals and the player’s expectations. We report a case study of designing, deploying, and iterating on…
Keep readingToward Measuring Empathy in Virtual Reality
By Kate Carey, Emily Saltz, Jacob Rosenbloom, Mark Micheli, Judeth Oden Choi, Jessica Hammer Link to full paper here. Abstract: While VR is often described as an empathy-inducing medium, it is difficult to link specific features of a VR experience to empathy outcomes. This is due in large part to the challenges of measuring empathy…
Keep readingThe Storyteller’s Guide to the Virtual Reality Audience
By Katy Newton, Karin Soukop, Judeth Oden Choi Read the full piece here. As VR storytellers, we are charged with molding experience itself into story, and none of our storytelling tools have prepared us fully for that. As we stumble our way into this new, mysterious medium, we ask ourselves, “How do we tell a…
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